Nine in the morning · day one

Chronicles Two workplaces, one deadline, and the decisions the job is actually made of.

Thirteen short games where you work a real day in a real job. Five of them at Meridian, a product company; four at the agency across town; three at Hallam Works, where the things the other two argue about actually get built; and one at a consultancy, on somebody else’s problem. Walk the floor, talk to the people who have already made up their minds, and make the calls yourself. Everything closes at five, whether you are finished or not.

Pick a job

Thirteen tracks · four workplaces, one clock

How a run goes

Nine o'clock to five, in about half an hour